- Phoenix viewer 64 bit download install#
- Phoenix viewer 64 bit download update#
- Phoenix viewer 64 bit download code#
- Phoenix viewer 64 bit download download#
You’ll need to drag the button from the Toolbar Buttons panel. This is a panel that is opened via a button, like inventory and outfits. It is officially in this version and the documentation is up, here. Favorite WearablesĪ couple of weeks ago I saw the help page appear in the FS Wiki and mentioned it in an article. However, if it I carry passengers I suspect STOP will be much better. It is certainly different using STOP rather than Predict. I tried again with my SA EC-135, the real helicopter.
That makes one panic run for an exit.įor more of the details see Inara’s article. I think I’ll use that orbed-land to practice my strafing runs... 30 and 60 second ejections are much more friendly. I didn’t get dropped out of the copter or have it poof until I hit a ban wall and stuck like a bug on a windshield then a 10-second security orb jumped on me and poof. It makes for two quick region boundary crossings. These are where one clips just the corner of a region on their way into a third region. That time seems shorter using Predict, but that is subjective on my part. There is usually a few seconds of recovery as the new region catches up. Crossing seemed better, but that could be empty regions and other factors.Īnyone that flies or sails experiences the transition from region to region. I flew for over an hour will minimal trouble using Predict. I went over to White Star Field and took off in my play Airwolf, meaning it is more my toy than helicopter. There are new settings for this in Preferences->Move & View->Movement at region crossing (buttons). Since I have new helicopters I wanted to check it out.
Phoenix viewer 64 bit download code#
Apparently, some of that code is in this release of Firestorm. One of the SL residents, Animats, has been writing viewer side code and scripts to improve vehicle crossings. If you are following Inara or me you know there is some work being done on improving region crossings for vehicles. If the code is in the viewer there is setting somewhere that disables it. I jumped over to ADITI to see if it rendered animesh. The rest is bug fix stuff for things rendered or didn’t. So, your Max ACI setting will have more effect on performance.
Phoenix viewer 64 bit download update#
The rendering update improves the efficiency of how Jelly Dolls are handled. As I recall that sped up the Linden viewer. Inara and the release notes point out that this version has the Render Updates the Lindens added a release or two back. The 5.0.11 stayed pretty close to 22 with little bouncing and slowed with more avatars. With 54 avatars it dropped to 15 FPS but as textures completed downloading it bounced between 15 and 30. Seems whether there are 10 or 50 avatars around I get about the same FPS. However, the effect from avatars is less. Neisonia Safe Hub w/25 Avatars – 19-30± FPS Speed Porch w/Sun-Shadow-Projector 256m DD – 42± FPS First order of business, check the speed. Things just worked and all my settings are there. Nothing special happens on the initial start. Am I irritable this morning or is this really annoying? Windows comes to my recue and protects me… there are 2 or 3 more Windows ‘are you sure’ prompts then 3 or 4 FS prompts.
Phoenix viewer 64 bit download download#
I did a basic install, download and hit run it. An OpenSim version and 32-bit versions are also available. This version, 64-bit SL, is 111MB download, the largest FS viewer I’ve seen. If you have problems then do a clean install.
Phoenix viewer 64 bit download install#
The Firestorm website recommends a basic install for this version. Porch w/Sun-Shadow-Projector 256m DD – 52 FPS This morning I retested the viewer performance of 5.0.11. I am coming from version 5.0.11, the previous release. So, the detailed review I’ll leave up to her. So, she sees the viewer for a considerable time before I do. She works with the FS Team and uses their testing versions.